Inside My Radio

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inside my radio

Plenty of video games are built on a (relatively) new core mechanic. The best games will expand upon that mechanism and elevate the rest of the game to the next level, while others fail to innovate and instead just present that new thing with nothing much else of substance around it. Unfortunately, Inside My Radio falls more into the latter category.

Inside My Radio is a rhythm-based platformer. You’re only able to jump, dash, or smash in time to the music. If you’re halfway decent at Rock Band or Guitar Hero games, you’ll have no problem picking up the timing. But if you are having trouble getting the timing right, you can RB on your Xbox One controller to open up “rhythm help” and improve your timing.

While this idea of performing actions on beat is relatively interesting, the problem with Inside My Radio is that it never really goes beyond that, and never offers a real challenge. (The game’s biggest challenges almost certainly come from the final battle, which [frustratingly] has nothing to do with what you’ve learned so far, and the standalone Time Attack mode.)

The other problem here is the cost-to-time ratio. Inside My Radio can be fully beaten in under two hours. The game will run you $15, and while I’m more than willing to pay premium prices for shorter games (like Everybody’s Gone to the Rapture or Journey), I never felt like I got my money’s worth with this game. It’s pretty to look at, but not worth your time.

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