Have you ever walked through someone’s house when they weren’t there? (That sounds like an incredibly creepy sentence, but it’s how I’ve mentally committed to starting this review like this.) Everything seems familiar — it’s all the things you know from your own home — but everything is equally strange and unsettling.
That’s the feeling that you get throughout much of Everybody’s Gone to the Rapture. You control some unnamed, unknown person who’s walking through a village where no one lives anymore. It’s up to you to learn what happened to its residents. There’s no danger, no guns, and you can’t die. It’s a very slow, thoughtful experience — one you can spend as long as you want digging through.
The most important tip I can give you is this: hold R2 while walking outside to slowly pick up speed. You can’t really run in this game, which is frustrating. Holding R2, however, lets you move a little bit faster (but only outside). It’s annoying that you can’t move faster, but it forces you to soak in your surroundings, which are gorgeous. The landscapes are beautiful and the accompanying sounds are even better. This is a world designed for you to take your time, and one that you really shouldn’t rush through.
I didn’t do everything there was to do in Everybody’s Gone to the Rapture, but it wasn’t for lack of trying. After I beat the game (which only took about 4 hours), I knew it was a game I’d come back to before too long. It’s a beautiful game with an interesting story, and one I want to spend more time in.
Everybody’s Gone to the Rapture is somewhat similar in tone and style to The Vanishing of Ethan Carter, so it’s kind of a shame that both games landed on PlayStation 4 this summer. But each bring their own special bits to the table, and each are worth playing. I don’t know which is better, but why pick when you can have both? Treat yo’self and play Everybody’s Gone to the Rapture: it’s worth your time.