Brothers: A Tale of Two Sons

Brothers: A Tale of Two Sons

In a world of magical realism, Brothers: A Tale of Two Sons tells a grounded story. The world may feature giants, ogre, spider women, invisible yetis, and more, but your story is much more simple: you control two brothers who need to get medicine for their dying father.

Brothers made its way to Steam, PS3, and the Xbox 360 two years ago, and just landed on the Xbox One and PS4 this month. If you haven’t tried it yet, you owe it to yourself to give it a shot — it’s unlike just about any other game I’ve ever played. Other games have made you use both thumbsticks to control two different things at once (Schizoid and Velocity 2X come to mind), but no game has ever woven that mechanism into the way it tells the story. You need to work in harmony with your brother, or you’ll both die. It’s that simple.

Brothers: A Tale of Two Sons is a short game — I beat it in the 2 1/2 to 3 1/2 hour range — and feels perfectly plotted out. By the time you feel like you’ve mastered the controls (and I don’t think you ever truly master them), the game throws a new task your way and makes you figure out how to get to the next area. The game is never super challenging, which gives you time to soak in the ambiance of the game and reflect on the story it’s telling. Brothers is a great game, and one well worth your time.